RE:Map


Version: 1.1.3
Size:
5.54MB
Requirements:
For Adobe After Effects 5.0 or higher
Price:
$149.95
System:
Windows Vista/2003/XP/2000
Rating:
4.5
License:
Shareware

Description - RE:Map



RE:Map UV takes a UV Map, probably rendered from a 3D system, and renders an image using this mapping. Easily clean up texture maps and remap in post without having to go back to your 3D system for re-rendering. In addition, this plugin allows you you to come up with cool 2D and 3D animated texture map templates and reuse them over again with different image sequences. RE:Map Inverse UV takes a UV Map and a color image that matches that UV Map, and inversely projects the color image to a rectangular image that may then be used to texture the UV Map with RE:Map UV, or for use as a texture map for your 3D system. RE:Map Distort takes a color image and automatically distorts the image based on the features for a caricature-like effect. RE:Map Displace warps an image with a user-supplied Displacement map. This plugin includes many more options and advanced filtering controls than most other displacement map filters. RE:Map Planar maps or inverse maps a perspective plane defined by 4 points (also known as corner pinning). General RE:Map Features 8 and 16 bits per channel processing (only 8 bits per channel supported within Final Cut Pro). Floating point image support for After Effects 7.0 and up. High quality filtering of images which includes supersampling and mipmapping RE:Map UV Features Requires 16 bit per channel or floating point support from host application. Reapply new texture sequences in order to reuse animated UV maps for cool animations and transitions. Adjust, color correct, edit, then reapply your textures for your 3D animated objects without having to rerender in the 3D system. Advanced feature to deal with antialiased UV edges and areas where a section of an object crosses another part of the object. RE:Map Inverse UV Features Requires 16 bit per channel or floating point support from host application. Paint or align textures in 2D to match your 3D rendered image and inversely project the image to make a texture map.



More in Image Editors-RE:Map

Host Application Color Image Floating Point Support